Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012. Wikipedia
Research exclusive to this game
Drachen, Anders, Alessandro Canossa, and Georgios N. Yannakakis. “Player modeling using self-organization in Tomb Raider: Underworld.” In 2009 IEEE symposium on computational intelligence and games, pp. 1-8. IEEE, 2009.
Mahlmann, Tobias, Anders Drachen, Julian Togelius, Alessandro Canossa, and Georgios N. Yannakakis. “Predicting player behavior in tomb raider: Underworld.” In Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, pp. 178-185. IEEE, 2010.
Sifa, Rafet, Anders Drachen, Christian Bauckhage, Christian Thurau, and Alessandro Canossa. “Behavior evolution in tomb raider underworld.” In 2013 IEEE Conference on Computational Intelligence and Games, pp. 1-8. IEEE, 2013.
Research that includes this game in its sample
Lavrador, Ema, Luís Teixeira, and Sahra Kunz. “Motion Capture as a Tool of Empowerment for Female Main Characters.” In International Conference on ArtsIT, Interactivity and Game Creation, pp. 504-514. Cham: Springer Nature Switzerland, 2022.