Themes

Name of the Theme (Number of Associated Games)

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

A

Accessibility (1)

Africa (5)

Agency (38)

Allegation (2)

Alternate Histories (1)

Animations (2)

Artificial Intelligence (3)

Autobiographical Games (2)

Avatars (55)

B

Blood and Gore (1)

Border Studies (1)

C

Cheating (1)

Climate Change (10)

Close Reading of Games (44)

Cold War Era (6)

Collaborative Play (3)

Communication Studies (6)

Consent (1)

COVID-19 (3)

Crime and Incarceration (4)

Cultural Heritage (5)

Cultural Memory (20)

D

Death and Failure (12)

Depression (2)

Diegetic Representations (1)

Digital Labour (4)

Disability Studies (7)

Disinformation (3)

E

E-sports (5)

Easter Eggs (1)

Economic Ideologies (3)

Emotions in Games (20)

Empathy (17)

Ethics and Moral Engagement (30)

Evolutionary Theory (2)

Expertise and Mastery (1)

F

Fan Cultures (11)

Fear of Missing Out (FoMO) (1)

Film Studies (23)

Flow (1)

Foucauldian Methodologies (3)

Freudian Psychoanalysis (8)

Full Motion Video (FMV) Games (5)

G

Game Analytics (2)

Game Audio and Music (32)

Game Controls (8)

Game Design (82)

Game Difficulty (3)

Game Industry (19)

Game Journalism (1)

Game Localization (7)

Game Marketing (15)

Game Spaces (62)

Game Visuals (4)

Game Writing (3)

Games and Learning (44)

Games and Philosophy (9)

Games as Art (9)

Gamification (1)

Gaming Disorder (1)

Gender Representation (77)

Genre Studies (20)

Geopolitics (3)

German Expressionism (3)

Gothic (18)

Grinding (3)

H

Hauntology (3)

Hate Speech (5)

Heritage Studies (4)

Hermeneutics (1)

Heuristics (5)

Historical Video Games (42)

History of Games (9)

Holocaust (4)

Humor (3)

Hyperreality (2)

I

Identities in Games (20)

Immersion (15)

Immigration (12)

In-game Economies (1)

Indie Games (1)

Interactive Narratives (89)

Intertextuality (6)

K

Kantian Analysis (1)

L

Learning: Archaeology (2)

Learning: Assyriology (1)

Learning: Art History (2)

Learning: Business (1)

Learning: Chemistry (1)

Learning: Cognitive Skills (1)

Learning: Creative Writing (1)

Learning: Fake News (3)

Learning: Geometry (1)

Learning: History (4)

Learning: Language (8)

Learning: Mathematics (1)

Learning: Natural Science (2)

Learning: Religion (1)

Learning: Social Education (1)

Legal Studies (1)

Let’s Play Videos (1)

Linguistics (11)

Literary Studies (56)

Livestreaming (1)

M

Machine Learning (3)

Machinima (1)

Metafiction (3)

Military Studies (5)

MMORPGs (7)

MOBAs (1)

Monetization (6)

Motion Capture (5)

Movement (3)

N

Neoclassicism (1)

Non-player Characters (NPCs) (7)

Nostalgia (8)

O

Object-Oriented Ontology (1)

Online Gaming Communities (20)

Orientalism (8)

P

Parasocial Relationships (4)

Phenomenology (4)

Philology (1)

Player Behaviour (14)

Player Motivation (5)

Player Types (2)

Player vs Player (PvP) (1)

Post/Modernism (3)

Postcolonialism (26)

Posthumanism (3)

Procedural Generation (1)

Procedurality (2)

Proteus Effect (1)

Puzzle Games (3)

Q

Queer Studies (28)

R

Racial and Ethnic Representation (35)

Religion (31)

Representation of Body Types (8)

Representations of Mental Illness (12)

Rhetoric (2)

Rogue-likes (4)

Role-playing Games (6)

Romance and Sexuality (3)

Rurality (1)

S

Semiotics (19)

Serious Games (2)

Social Comparison Theory (1)

Social Identity Theory (1)

Social Realism (5)

Sociopolitics (26)

Software Studies (1)

Speedrunning (4)

Sublime (3)

T

Temporality in Games (14)

Textual Studies (2)

Theatricality (1)

Toxicity (4)

Transmedia Studies (9)

Trauma Theory (11)

U

User Experience (5)

User Interfaces (1)

Utopian Theory (3)

V

Video Games and Violence (15)

Video Games in News Media (2)

Virtual Reality (3)

Virtual Tourism (8)

W

Walking Simulators (5)

World War One (WWI) (3)

World War Two (WWII) (9)

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