Valiant Hearts: The Great War is a 2014 puzzle adventure game developed by Ubisoft Montpellier and published by Ubisoft. The game was released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in June 2014. Set during World War I, the game follows four characters who help a young German soldier find his love in a story about survival, sacrifice and friendship. Players solve puzzles by interacting with various objects and people. The characters are accompanied by a dog named Walt who helps players solve puzzles. Collectible items hidden in each chapter reveal facts about the war. Wikipedia
Research exclusive to this game
dos Santos, Danilo Barros, Cristiano Maciel, Vinicius Carvalho Pereira, and Eunice Pereira dos Santos Nunes. “Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion Forums.” In HCI in Games: First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings 21, pp. 307-319. Springer International Publishing, 2019.
Hartman, Abbie, Rowan Tulloch, and Helen Young. “Video games as public history: archives, empathy and affinity.” Game Studies 21, no. 4 (2021).
Matei, Ștefania. “Digital cultures of commemoration: Learning and unlearning history through video games.” In 2015 20th International Conference on Control Systems and Computer Science, pp. 777-782. IEEE, 2015.
Šindelář, Jakub. “Playing through to Europe? Depiction and Reception of the First World War in the Videogame Valiant Hearts.” Journal of Contemporary European Studies (2022): 1-14.
Research that includes this game in its sample
Kempshall, Chris. “Pixel Lions–the image of the soldier in First World War computer games.” In The Great War and the Moving Image, pp. 103-120. Routledge, 2018.
Toma, Elisabeta, and Cosima Rughiniș. “Playing with Herstory. Representing Femininity in Historical Video Games.” In Proceedings of Playing with History 2016: DiGRA/FDG Workshop on Playing with History: Games, Antiquity and History. 2016.