Minecraft is a 2011 sandbox game developed by Mojang Studios. The game was created by Markus “Notch” Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens “Jeb” Bergensten taking over development. Minecraft is the best-selling video game in history, with over 238 million copies sold and nearly 140 million monthly active players as of 2021. It has been ported to several platforms. Wikipedia
Research exclusive to this game
Bos, Beth, Lucy Wilder, Marcelina Cook, and Ryan O’Donnell. “Learning mathematics through Minecraft.” Teaching Children Mathematics 21, no. 1 (2014): 56-59.
Callaghan, Noelene. “Investigating the role of Minecraft in educational learning environments.” Educational Media International 53, no. 4 (2016): 244-260.
Cipollone, Maria, Catherine C. Schifter, and Rick A. Moffat. “Minecraft as a creative tool: A case study.” International Journal of Game-Based Learning (IJGBL) 4, no. 2 (2014): 1-14.
Keogh, Brendan. “When game over means game over: using permanent death to craft living stories in minecraft.” In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, pp. 1-6. 2013.
Nebel, Steve, Sascha Schneider, and Günter Daniel Rey. “Mining learning and crafting scientific experiments: a literature review on the use of minecraft in education and research.” Journal of Educational Technology & Society 19, no. 2 (2016): 355-366.
Research that includes this game in its sample
Gregori, Rubén. “Hidden Blades and Blocks. Assassin’s Creed and Minecraft and Its Educational Applications in History of Art.” In INTED2023 Proceedings, pp. 8233-8236. IATED, 2023.
Lee, Nicole, and Ken Morimoto. “Walking Curricular Paths in the Virtual: The Stanley Parable and Minecraft.” In Walking with A/r/tography, pp. 39-58. Cham: Springer International Publishing, 2022.
Tomkinson, Sian, and Tauel Harper. “Cultural Production of Video Games: Conditions of Control and Resistance.” gamevironments 17 (2022): 41-41.