Mass Effect 2 is an action role-playing video game developed by BioWare and published by Electronic Arts for Microsoft Windows and Xbox 360 in 2010 and PlayStation 3 in 2011. It is the second installment in the Mass Effect series and a sequel to the original Mass Effect. Wikipedia
Research exclusive to this game
Bizzocchi, Jim, and Theresa Jean Tanenbaum. “Mass Effect 2: A case study in the design of game narrative.” Bulletin of Science, Technology & Society 32, no. 5 (2012): 393-404.
Research that includes this game in its sample
Bosman, Frank G. “The incarnated gamer: The theophoric quality of games, gaming, and gamers.” In Boundaries of Self and Reality Online, pp. 187-203. Academic Press, 2017.
Ford, Dom. “The haunting of ancient societies in the mass effect trilogy and the legend of zelda: breath of the wild.” Game Studies 21, no. 4 (2021).
Jørgensen, Kristine. “Game characters as narrative devices. A comparative analysis of Dragon Age: Origins and Mass Effect 2.” Eludamos: Journal for Computer Game Culture 4, no. 2 (2010): 315-331.
Nay, Jeff L., and José P. Zagal. “Meaning without consequence: virtue ethics and inconsequential choices in games.” In Proceedings of the 12th International Conference on the Foundations of Digital Games, pp. 1-8. 2017.
Roine, Hanna-Riikka. “How You Emerge from This Game Is Up to You: Agency, Positioning, and Narrativity in The Mass Effect Trilogy.” Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds (2015): 67-86.
Youngblood, Jordan. “When (and What) Queerness counts: Homonationalism and militarism in the mass Effect series.” Game Studies 18, no. 3 (2018).
Zakowski, Samuel. “Time and temporality in the Mass Effect series: A narratological approach.” Games and Culture 9, no. 1 (2014): 58-79.
Other games in the franchise
Mass Effect (6)
Mass Effect 2 (8)
Mass Effect 3 (8)