Assassin’s Creed Odyssey is a 2018 action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the eleventh major installment in the Assassin’s Creed series and the successor to 2017’s Assassin’s Creed Origins. Like its predecessor, the game features a large open world and adopts many elements from the role-playing genre, putting more emphasis on combat and exploration than stealth. Wikipedia

Research exclusive to this game
Champion, Erik. “Swords, Sandals, and Selfies: Videogame-Induced Tourism.” Screen Tourism and Affective Landscapes. Routledge, 2022. 238-252.
Cole, Richard. “Mashing Up History and Heritage in Assassin’s Creed Odyssey.” Games and Culture 17.6 (2022): 915-928.
Paananen, Siiri, Sanni Mustonen, Jonna Häkkilä, and Ashley Colley. “User Experience in Virtual Museums-Evaluating Assassin’s Creed Odyssey: Discovery Tour.” International Conference on ArtsIT, Interactivity and Game Creation. Cham: Springer Nature Switzerland, 2022.
Politopoulos, Aris, Angus AA Mol, Krijn HJ Boom, and Csilla E. Ariese (2019). “History Is Our Playground”: Action and
Authenticity in Assassin’s Creed: Odyssey. Advances in Archaeological Practice, 7(3), 317-323.
Research that includes this game in its sample
Bowman, Nicholas David, Alexander Vandewalle, Rowan Daneels, Yoon Lee, and Siyang Chen. “Animating a plausible past: Perceived realism and sense of place influence entertainment of and tourism intentions from historical video games.” Games and Culture 19, no. 3 (2024): 286-308.
Vandewalle, Alexander, Rowan Daneels, Emma Simons, and Steven Malliet. “Enjoying my time in the animus: A quantitative survey on perceived realism and enjoyment of historical video games.” Games and Culture 18, no. 5 (2023): 643-663.
Other games in the franchise
Assassin’s Creed (4)
Assassin’s Creed: Brotherhood (2)
Assassin’s Creed Freedom Cry (2)
Assassin’s Creed III: Liberation (4)
Assassin’s Creed: Revelations (1)