The Stanley Parable is a story-based video game designed and written by developers Davey Wreden and William Pugh. The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination/fate. Wikipedia
Research exclusive to this game
Beyvers, Sarah E. “The game of narrative authority: Subversive wandering and unreliable narration in The Stanley Parable.” Journal of Gaming & Virtual Worlds 12, no. 1 (2020): 7-21.
Canino, Andrew R. ““To See You Made Humble”: Agency and Ethos in The Stanley Parable.” The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom (2021): 115-126.
Fest, Bradley J. “Metaproceduralism: The Stanley Parable and the Legacies of Postmodern Metafiction.” Wide Screen 6, no. 1 (2016).
Sarian, Antranig Arek. “Paradox and Pedagogy in The Stanley Parable.” Games and Culture 15, no. 2 (2020): 179-197.
Scanlon, Mike, Tom Swanson, Paul Darvasi, and Jen Jenson. “The first door: gender, authority and choice in The Stanley Parable.” In Proceedings of the 12th International Conference on the Foundations of Digital Games, pp. 1-4. 2017.
Zhu, Feng. “The freedom of alienated reflexive subjectivity in The Stanley Parable.” Convergence 26, no. 1 (2020): 116-134.
Research that includes this game in its sample
Backe, Hans-Joachim, and Jan-Noël Thon. “Playing with Identity Authors, Narrators, Avatars, and Players in The Stanley Parable and The Beginner’s Guide.” Diegesis 8, no. 2 (2019).
Lee, Nicole, and Ken Morimoto. “Walking Curricular Paths in the Virtual: The Stanley Parable and Minecraft.” In Walking with A/r/tography, pp. 39-58. Cham: Springer International Publishing, 2022.
Mitchell, Liam. “Damsels Who Distress: Gender and the Acousmatic Voice in Video Games.” Camera Obscura: Feminism, Culture, and Media Studies 35, no. 2 (2020): 63-93.