Monument Valley

Monument Valley is an indie puzzle game developed and published by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. Wikipedia

Monument Valley
Monument Valley

Research exclusive to this game

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Research that includes this game in its sample

Atkinson, Andrew. “Virtually Sacred: Sacred Space, Ritual, and Narrative in Assassin’s Creed, Far Cry, and The Talos Principle.” The Journal of Religion and Popular Culture 29, no. 1 (2017): 55-68.

Médola, Ana Silvia Lopes Davi, and Bruno Jareta de Oliveira. “Enunciative strategies of subversion of spatiality in the electronic games Portal, Antichamber and Monument Valley.” Galáxia (São Paulo), no. 41 (2019): 154-168.

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