Mirror’s Edge is an action-adventure platform game developed by DICE and published by Electronic Arts. It was released for Xbox 360 and PlayStation 3 in 2008, and for Microsoft Windows in 2009. Set in a near-future city, the game follows the story of Faith Connors, an underground parkour courier who transmits messages while evading government surveillance. Wikipedia
![Mirror's Edge](https://gamesinresearch.com/wp-content/uploads/2023/06/mirrors-edge-1024x576.jpg)
Research exclusive to this game
Ciccoricco, David. “Narrative, cognition, and the flow of mirror’s edge.” Games and Culture 7, no. 4 (2012): 263-280.
Meinel, Dietmar. “Playing the Urban Future: The Scripting of Movement and Space in Mirror’s Edge.” Playing the Field: Video Games and American Studies (2019): 79.
Research that includes this game in its sample
Çavuşoğlu, Simay Gizem, and Güven Çatak. “Exploring Experiential Spaces in Video Games: Case Studies of Papers, Please, Beholder, and Mirror’s Edge.” Game User Experience And Player-Centered Design (2020): 409-434.