Mainichi

This is an experiment in sharing a personal experience through a game system. It helps communicate daily occurances that happen in my life, exploring the difficulty in expressing these feelings in words. As well, it stands as a commentary of how we currently use game design for broad strokes of universal experiences instead of the hyper-personal, and often exclude minority voices. Official Website

Mainichi
Mainichi

Research exclusive to this game

Information coming soon.

Research that includes this game in its sample

Ruberg, Bonnie. “Permalife: Video games and the queerness of living.” Journal of Gaming & Virtual Worlds 9, no. 2 (2017): 159-173.

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