This is an experiment in sharing a personal experience through a game system. It helps communicate daily occurances that happen in my life, exploring the difficulty in expressing these feelings in words. As well, it stands as a commentary of how we currently use game design for broad strokes of universal experiences instead of the hyper-personal, and often exclude minority voices. Official Website
![Mainichi](https://gamesinresearch.com/wp-content/uploads/2023/09/mainichi-1024x576.jpg)
Research exclusive to this game
Information coming soon.
Research that includes this game in its sample
Ruberg, Bonnie. “Permalife: Video games and the queerness of living.” Journal of Gaming & Virtual Worlds 9, no. 2 (2017): 159-173.