Fruit Ninja is a video game developed by Halfbrick originally released on August 12, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device’s touch screen with their finger(s) or (in the case of the Xbox 360 version) the player’s arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer. Wikipedia
Research exclusive to this game
Aker, Çakır, Kerem Rızvanoğlu, Yavuz İnal, and Alan Sarp Yılmaz. “Analyzing playability in multi-platform games: a case study of the Fruit Ninja Game.” In Design, User Experience, and Usability: Novel User Experiences: 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II 5, pp. 229-239. Springer International Publishing, 2016.
Liu, Qian, Xinyi Zhu, Albert Ziegler, and Jiannong Shi. “The effects of inhibitory control training for preschoolers on reasoning ability and neural activity.” Scientific reports 5, no. 1 (2015): 14200.
Research that includes this game in its sample
Coutu, Ysabelle, Yangyuqi Chang, Wendi Zhang, Sercan Şengün, Ray LC. “Immersiveness and Usability in VR: AComparative Study of Monstrum and Fruit Ninja.” Game User Experience And Player-Centered Design (2020): 437-448.