Antichamber is a first-person puzzle-platform game created by Australian developer Alexander “Demruth” Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. Wikipedia
Research exclusive to this game
Carl, Katherine, Jeffry Babb, Mark Keith, and Alexandra Spruill. “Inside the Antichamber: How Purposeful Game Design Reveals and Refines Player Archetypes.” Issues in Information Systems 22, no. 2 (2021).
Research that includes this game in its sample
Backe, Hans-Joachim. “The Aesthetics of Non-Euclidean Game Spaces Multistability and Object Permanence in Antichamber and PT.” Game| World| Architectonics (2021): 153.
Médola, Ana Silvia Lopes Davi, and Bruno Jareta de Oliveira. “Enunciative strategies of subversion of spatiality in the electronic games Portal, Antichamber and Monument Valley.” Galáxia (São Paulo), no. 41 (2019): 154-168.