The Witness is a 2016 puzzle video game developed and published by Thekla, Inc. Inspired by Myst, the game involves the exploration of an open world island filled with natural and man-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment. The game provides no direct instructions for how these puzzles are to be solved, requiring the player to identify the meaning of symbols in the puzzles. Wikipedia
Research exclusive to this game
Brown, Patrick Saxton. “A Game on Time: The Witness and the Temporality of the Digital Image.” Eludamos: Journal for Computer Game Culture 11, no. 1 (2020): 39-54.
Wright, Ryan Christopher. “Beyond Procedurality: Situating The Witness in the Proceduralism Debate.” InĀ 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. Digital Games Research Association (DiGRA), 2019.
Research that includes this game in its sample
Backe, Hans-Joachim. “Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device.” In Proceedings of DiGRA 2020: Play Everywhere. Digital Games Research Association (DiGRA), 2020.