The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Projekt. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third game in The Witcher video game series, played in an open world with a third-person perspective. The games follow The Witcher series of fantasy novels written by Andrzej Sapkowski. Wikipedia

The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt

Research exclusive to this game

Al-Batineh, Mohammed. “The localization of food-and drink-related items in video games: The case of The Witcher 3 in Arabic.” Digital Translation 10, no. 1 (2023): 37-57.

Bučková, Zuzana. “Religious Motives As Part Of Virtual Reality Created By The Digital Game ‘The Witcher 3: Wild Hunt’.” European Journal of Science and Theology 15, no. 1 (2019): 223-233.

Cesário, Vanessa, Mariana Ribeiro, and António Coelho. “Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games–A Case Study of the Witcher III: Wild Hunt.” In International Conference on Human-Computer Interaction, pp. 546-552. Cham: Springer Nature Switzerland, 2023.

Majkowski, Tomasz. “Geralt of Poland:” The Witcher 3″ between epistemic disobedience and imperial nostalgia.” Open Library in Humanities 4, no. 1 (2018).

Stevens, Joshua. “Child of the Elder Blood: A Semiotics of Folklorism in the Soundtrack of The Witcher 3: Wild Hunt.” Games and Culture 16, no. 5 (2021): 538-556.

Troelsen, Thor Nordfeld. “Linguistic Profiling and Discrimination in The Witcher 3: Wild Hunt.” Leviathan: Interdisciplinary Journal in English 7 (2021): 75-89.

Vickery, Nicole, Nicoletta Tancred, Peta Wyeth, and Daniel Johnson. “Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3.” In Proceedings of the 30th Australian Conference on Computer-Human Interaction, pp. 495-500. 2018.

Research that includes this game in its sample

Anderson, Sky LaRell, and Mark R. Johnson. “Cultivation play: Video games and the labour of character progression.” Journal of Gaming & Virtual Worlds 13, no. 3 (2021): 233-248.

Dixon, Daniel H. 2024. Introducing the Single Player Offline Game Corpus (SPOC): A corpus of seven registers from digital role-playing games. Corpora 19(1).

Heritage, Frazer. “Magical women: Representations of female characters in the Witcher video game series.” Discourse, Context & Media 49 (2022): 100627.

Lucat, Bertrand. “Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild Hunt.” In DiGRA Conference. 2017.

Schellekens, Jasper. (2019). The unusual suspects. THINK Magazine, 27, 39-41.

Shao, Dong Shawn. “Creative Writing in the Narratives of Interactive Games—The Cases of Grand Theft Auto 5 and The Witcher 3: Wild Hunt.” In Chinese Creative Writing Studies, pp. 85-92. Singapore: Springer Nature Singapore, 2023.

Smith, Jennifer. “Vocal disruptions in the aural game world: The female entertainer in The Witcher 3: Wild Hunt, Transistor and Divinity: Original Sin II.” The Soundtrack 11, no. 1-2 (2020): 75-97.

Stein, Simon David. “Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames.” Games and Culture (2023): 15554120221150156.

Other games in the franchise

Witcher, The (2)

Witcher 2: Assassins of Kings, The (2)

Witcher 3: Wild Hunt, The (15)

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