The Walking Dead (also known as The Walking Dead: The Game and later The Walking Dead: Season One) is an episodic adventure video game developed and published by Telltale Games. The game is the first of The Walking Dead video game series published by Telltale. Based on The Walking Dead comic book series, the game consists of five episodes, released between April and November 2012. It is available for Android, iOS, Kindle Fire HDX, Microsoft Windows, Mac OS X, Ouya, PlayStation 3, PlayStation Vita, Xbox 360, PlayStation 4, Xbox One, and Nintendo Switch. Wikipedia
Research exclusive to this game
Bennett, Brooke. “The undying ideologies of race and gender: the zombie apocalypse in Telltale’s The Walking Dead: Season One.” Feminist Media Studies 19, no. 5 (2019): 637-650.
Smethurst, Toby, and Stef Craps. “Playing with trauma: Interreactivity, empathy, and complicity in the walking dead video game.” Games and Culture 10, no. 3 (2015): 269-290.
Research that includes this game in its sample
Beil, Benjamin, and Hanns Christian Schmidt. “The world of the walking dead–transmediality and transmedial intermediality.” Acta Universitatis Sapientiae, Film and Media Studies 10, no. 1 (2015): 73-88.
Bostan, Barbaros, Önder Yönet, and Vugar Sevdimaliyev. “Empathy and choice in story driven games: A case study of telltale games.” Game User Experience And Player-Centered Design (2020): 361-378.
Dechering, Anna, and Sander Bakkes. “Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange.” In Proceedings of the 13th International Conference on the Foundations of Digital Games, pp. 1-10. 2018.
Donald, Iain, and Hailey J. Austin. “Playing with the dead: transmedia narratives and the Walking Dead games.” In Handbook of Research on Transmedia Storytelling and Narrative Strategies, pp. 50-71. IGI Global, 2019.
Pallavicini, Federica, Alessandro Pepe, Chiara Carmela Caragnano, and Fabrizia Mantovani. “Video games to foster empathy: a critical analysis of the potential of Detroit: Become Human and the Walking Dead.” In Universal Access in Human-Computer Interaction. Applications and Practice: 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II 22, pp. 212-228. Springer International Publishing, 2020.
Rughiniș, Cosima, Răzvan Rughiniș, and Elisabeta Toma. “Three shadowed dimensions of feminine presence in video games.” In Proceedings of 1st International Joint Conference of DiGRA and FDG, vol. 13, no. 1. 2016.
Other games in the franchise
Walking Dead: Assault, The (1)