The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people, called “Sims”, in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims’ income to renovate their living space, and purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life. Wikipedia
Research exclusive to this game
Gee, James, and Elisabeth R. Hayes. Women and gaming: The Sims and 21st century learning. Springer, 2010.
Lauren E Stipp, Sercan Şengün. “The Sims Franchise, a Retrospective of Racial Representation and Skin Tones.” In: Newton Lee (ed.) Encyclopedia of Computer Graphics and Games, Cham, Sweden: Springer International Publishing. 2021. doi: 10.1007/978-3-319-08234-9_436-1
Nutt, Diane, and Diane Railton. “The Sims: Real life as genre.” Information Communication & Society 6, no. 4 (2003): 577-592.
Ranalli, Jim. “Learning English with The Sims: exploiting authentic computer simulation games for L2 learning.” Computer Assisted Language Learning 21, no. 5 (2008): 441-455.
Research that includes this game in its sample
Information coming soon.
Other games in the franchise
Sims, The (4)