The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. Ocarina of Time is the first game in The Legend of Zelda series with 3D graphics. Wikipedia

The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

Research exclusive to this game

Kimball, Byron J. “The Gerudo Problem: The Ideology of The Legend of Zelda: Ocarina of Time.” PURE Insights 7, no. 1 (2018): 5.

Lawrence, Chris. “What if Zelda wasn’ta girl? Problematizing Ocarina of Time’s great gender debate.” Queerness in play (2018): 97-113.

Lind, Stephanie. “Active interfaces and thematic events in The Legend of Zelda: Ocarina of Time.” Music video games: Performance, politics, and play (2016): 83-105.

Newman, James. “Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun.” Journal of the Japanese Association for Digital Humanities 4, no. 1 (2019): 7-36.

Research that includes this game in its sample

Pozderac-Chenevey, Sarah. “A direct link to the past: nostalgia and semiotics in video game music.” Divergence Press 1, no. 2 (2014).

Other games in the franchise

Legend of Zelda: Breath of the Wild, The (7)

Legend of Zelda: Majora’s Mask, The (3)

Legend of Zelda: Ocarina of Time, The (5)

Legend of Zelda: Skyward Sword, The (2)

Legend of Zelda: The Wind Waker, The (2)

Legend of Zelda: Twilight Princess, The (2)

© 2024 Games in Research - WordPress Theme by WPEnjoy