Queers in Love at the End of the World

Queers in love at the End of the World, also stylized as queers in love at the end of the world, is a hypertext game created with Twine. Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before „(e)verything is wiped away”. Wikipedia

Queers in Love at the End of the World
Queers in Love at the End of the World

Research exclusive to this game

Lo, Claudia. “Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World.” Camera Obscura: Feminism, Culture, and Media Studies 32, no. 2 (2017): 185-192.

Research that includes this game in its sample

Deo, Shastra. “Writing precariously: branching narratives, command, and fictive agency in risk society.” Continuum 34, no. 6 (2020): 887-900.

Ruberg, Bonnie. “Permalife: Video games and the queerness of living.” Journal of Gaming & Virtual Worlds 9, no. 2 (2017): 159-173.

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