Queers in love at the End of the World, also stylized as queers in love at the end of the world, is a hypertext game created with Twine. Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before „(e)verything is wiped away”. Wikipedia
Research exclusive to this game
Lo, Claudia. “Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World.” Camera Obscura: Feminism, Culture, and Media Studies 32, no. 2 (2017): 185-192.
Research that includes this game in its sample
Deo, Shastra. “Writing precariously: branching narratives, command, and fictive agency in risk society.” Continuum 34, no. 6 (2020): 887-900.
Ruberg, Bonnie. “Permalife: Video games and the queerness of living.” Journal of Gaming & Virtual Worlds 9, no. 2 (2017): 159-173.