Never Alone, also known as Kisima Inŋitchuŋa (“I am not alone”), is a puzzle-platform adventure video game developed by Upper One Games and published by E-Line Media. It is based on the traditional Iñupiaq tale, “Kunuuksaayuka”, which was first recorded by master storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People. Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story that spans eight chapters. The game was made in partnership between the Cook Inlet Tribal Council and E-Line Media and is a video game produced by Indigenous people. A sequel was announced in February 2022. Wikipedia
Research exclusive to this game
Massanari, Adrienne. “Never Alone (Kisima Inŋitchuŋa): Possibilities for Participatory Game Design.” Well Played 4, no. 3 (2015): 85-104.
Schlag, Juliane. “Surviving the colonial blizzard: The Alaskan Native game Never Alone as a walkthrough in cultural resistance.” Virtual Dark Tourism: Ghost Roads (2018): 247-264.
Research that includes this game in its sample
Champion, Erik. “Culturally significant presence in single-player computer games.” Journal on Computing and Cultural Heritage (JOCCH) 13, no. 4 (2020): 1-24.
Perreault, Mildred F., Gregory Perreault, and Andrea Suarez. “What does it mean to be a female character in “indie” game storytelling? Narrative framing and humanization in independently developed video games.” Games and Culture 17, no. 2 (2022): 244-261.
Ordóñez-Olmedo, Eva, Sergio Albaladejo-Ortega, and Marta Pérez-Escolar. “Game-Based Learning for the Acquisition of Transversal Skills: Preventing and Addressing Hate Speech.” In Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations, pp. 355-380. IGI Global, 2022.