League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by Defense of the Ancients, a custom map for Warcraft III, Riot’s founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, League has been free-to-play and is monetized through purchasable character customization. The game is available for Microsoft Windows and macOS. Wikipedia
Research exclusive to this game
Donaldson, Scott. “Mechanics and metagame: Exploring binary expertise in League of Legends.” Games and Culture 12, no. 5 (2017): 426-444.
Ratan, Rabindra A., Nicholas Taylor, Jameson Hogan, Tracy Kennedy, and Dmitri Williams. “Stand by your man: An examination of gender disparity in League of Legends.” Games and culture 10, no. 5 (2015): 438-462.
Şengün, Sercan, João M. Santos, Joni Salminen, Soon-gyo Jung, Bernard J. Jansen. “Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends.” Technological Forecasting and Social Change 177 (2022): 121556.
Sengün, Sercan, Joni Salminen, Peter Mawhorter, Soon-Gyo Jung, and Bernard J. Jansen. “Exploring the relationship between game content and culture-based toxicity: a case study of League of Legends and MENA players.” Proceedings of the 30th ACM Conference on Hypertext and Social Media. 2019.
Sengün, Sercan, Joni Salminen, Soon-gyo Jung, Peter Mawhorter, and Bernard J. Jansen. “Analyzing hate speech toward players from the MENA in League of Legends.” In Extended abstracts of the 2019 CHI conference on human factors in computing systems, pp. 1-6. 2019.
Research that includes this game in its sample
Information coming soon.