Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; and Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas. Wikipedia
Research exclusive to this game
Carter, Marcus, Kyle Moore, Jane Mavoa, Heather Horst, and Luke Gaspard. “Situating the appeal of Fortnite within children’s changing play cultures.” Games and Culture 15, no. 4 (2020): 453-471.
King, Daniel L., Alex MT Russell, Paul H. Delfabbro, and Dean Polisena. “Fortnite microtransaction spending was associated with peers’ purchasing behaviors but not gaming disorder symptoms.” Addictive Behaviors 104 (2020): 106311.
Marlatt, Rick. “Capitalizing on the craze of Fortnite: Toward a conceptual framework for understanding how gamers construct communities of practice.” Journal of Education 200, no. 1 (2020): 3-11.
Research that includes this game in its sample
Bernevega, Alexander, and Alex Gekker. “The industry of landlords: Exploring the assetization of the triple-A game.” Games and Culture 17, no. 1 (2022): 47-69.