Dead by Daylight is an online asymmetric multiplayer survival horror game developed by Canadian studio Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a Killer and the other four play as Survivors; the Killer must impale each Survivor on sacrificial hooks to appease a malevolent force known as the Entity, while the Survivors have to avoid being caught and power up the exit gates by working together to fix five generators. Wikipedia
Research exclusive to this game
Delatorre, Pablo, Carlos León, Alberto Salguero, and Cristina Mateo-Gil. “The long path of frustration: A case study with dead by daylight.” In Advances in Computational Intelligence: 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II 14, pp. 669-680. Springer International Publishing, 2017.
Deslauriers, Patrick, Laura Iseut Lafrance St-Martin, and Maude Bonenfant. “Assessing toxic behaviour in dead by daylight: perceptions and factors of toxicity according to the game’s official subreddit contributors.” Game Studies 20, no. 4 (2020).
Greenwood, Steven. “Optional Narratives and Supplemental Storytelling in Behaviour Interactive’s Dead By Daylight Steven Greenwood.” Monstrum 5, no. 2 (2022): 98-106.
Research that includes this game in its sample
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