Dead by Daylight is an online asymmetric multiplayer survival horror game developed by Canadian studio Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a Killer and the other four play as Survivors; the Killer must impale each Survivor on sacrificial hooks to appease a malevolent force known as the Entity, while the Survivors have to avoid being caught and power up the exit gates by working together to fix five generators. Wikipedia
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Research exclusive to this game
Delatorre, Pablo, Carlos León, Alberto Salguero, and Cristina Mateo-Gil. “The long path of frustration: A case study with dead by daylight.” In Advances in Computational Intelligence: 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II 14, pp. 669-680. Springer International Publishing, 2017.
Deslauriers, Patrick, Laura Iseut Lafrance St-Martin, and Maude Bonenfant. “Assessing toxic behaviour in dead by daylight: perceptions and factors of toxicity according to the game’s official subreddit contributors.” Game Studies 20, no. 4 (2020).
Greenwood, Steven. “Optional Narratives and Supplemental Storytelling in Behaviour Interactive’s Dead By Daylight Steven Greenwood.” Monstrum 5, no. 2 (2022): 98-106.
Research that includes this game in its sample
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