Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt. The player assumes the role of “V” a Mercenary in the fictional Californian city of “Night City” as they deal with the fallout from a heist gone wrong that results in an experimental cybernetic “bio-chip” containing an engram of the legendary rock star and terrorist Johnny Silverhand (played by Keanu Reeves) threatening to slowly overwrite V’s mind; as the story progresses V and Johnny must work together to find a way to be separated and save V’s life. Wikipedia
Research exclusive to this game
Fox, Alice. “The (possible) future of cyborg healthcare: Depictions of disability in Cyberpunk 2077.” Science as Culture 30, no. 4 (2021): 591-597.
Gómez-Maureira, Marcello A., Isabelle Kniestedt, Giulio Barbero, Hainan Yu, and Mike Preuss. “An explorer’s journal for machines: Exploring the case of Cyberpunk 2077.” Journal of Gaming & Virtual Worlds 14, no. 1 (2022): 111-135.
Siuda, Piotr, Dariusz Reguła, Jakub Majewski, and Anna Kwapiszewska. “Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077.” Games and Culture (2023): 15554120231173479.
Kaniewska, Joanna. “The moon, the play and the end of history: A study of lunar temporality in Cyberpunk 2077.” Journal of Gaming & Virtual Worlds 14, no. 1 (2022): 7-25.
Maj, Krzysztof M. “On the pseudo-open world and ludotopian dissonance: A curious case of Cyberpunk 2077.” Journal of Gaming & Virtual Worlds 14, no. 1 (2022): 51-65.
Steele, Morgan James. “Chippin’in: An analysis of the criminological concepts within Cyberpunk 2077.” Games and Culture (2023): 15554120231161042.
Zarzycka, Agata. “Cyberpunk 2077 and transgressive failure.” Journal of Gaming & Virtual Worlds 14, no. 1 (2022): 27-37.
Research that includes this game in its sample
Deshbandhu, Aditya. “Ludic Prognostication. Games as Sites for Simulating the Future.” gamevironments 16 (2022): 1-32.