A short interactive story about love, depression and the corporation. Steam
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Research exclusive to this game
Information coming soon.
Research that includes this game in its sample
Eveleth, Kyle. “When Players Feel Helpless: Agentic Decay and Participation in Narrative Games.” Synthesis: an Anglophone Journal of Comparative Literary Studies 6 (2014): 50-72.
Hoffman, Kelly M. “Social and cognitive affordances of two depression-themed games.” Games and Culture 14, no. 7-8 (2019): 875-895.