A short interactive story about love, depression and the corporation. Steam
Research exclusive to this game
Information coming soon.
Research that includes this game in its sample
Eveleth, Kyle. “When Players Feel Helpless: Agentic Decay and Participation in Narrative Games.” Synthesis: an Anglophone Journal of Comparative Literary Studies 6 (2014): 50-72.
Hoffman, Kelly M. “Social and cognitive affordances of two depression-themed games.” Games and Culture 14, no. 7-8 (2019): 875-895.