The Binding of Isaac is a roguelike video game designed by independent developers Edmund McMillen and Florian Himsl. It was released in 2011 for Microsoft Windows, then ported to OS X, and Linux. The game’s title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac’s mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Wikipedia
Research exclusive to this game
Bosman, Frank G., and Archibald LHM van Wieringen. “I Have Faith in Thee, Lord: Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac.” Religions 9, no. 4 (2018): 133.
Guo, Dawei, and Jeanhun Chung. “The Influence of Modernism on Independent Games-From an Analysis of The Binding of Isaac.” Journal of Digital Convergence 15, no. 6 (2017).
Research that includes this game in its sample
Arthimalla, Jaswanth. “Rescripting of the Genre Through Greek Mythology in Hades.” Games and Culture (2023): 15554120231170140.