Stardew Valley is a simulation role-playing video game developed by Eric “ConcernedApe” Barone. Players take the role of a character who inherits their deceased grandfather’s dilapidated farm in a place known as Stardew Valley. The game was released for Windows in February 2016 before being ported to other platforms. Stardew Valley is open-ended, allowing players to grow crops, raise livestock, fish, cook, mine, forage, and socialize with the townspeople, including the ability to marry and have children. It allows up to four players to play online together. Wikipedia
Research exclusive to this game
Crowley, Sydney. “Playing farmer: At the intersections of neo-liberal capitalism and ecocriticism in Stardew Valley.” Journal of Gaming & Virtual Worlds 15, no. 1 (2023): 21-37.
Cruz, Erica Principe. “Counterspace Game Elements for This Pansexual Pilipina American Player’s Joy, Rest, and Healing: An Autoethnographic Case Study of Playing Stardew Valley.” gamevironments 17 (2022): 40-40.
Galloway, Kate. “Soundwalking and the Aurality of Stardew Valley: An Ethnography of Listening to and Interacting with Environmental Game Audio.” In Music in the Role-Playing Game, pp. 159-178. Routledge, 2019.
Lange, Amanda. “Love on the farm: Romance and marriage in Stardew Valley.” Digital love: Romance and sexuality in videogames (2017): 59-67.
Mackay, Orrin Eric Lincoln, and Catherine Anne Roberts. “Peace in the Valley: A Media and Discourse Analysis of Eric Barone’s Stardew Valley Through Utopian Theory.” Games and Culture (2023): 15554120231187793.
Rutherford, Kevin. “This is How a Garden Grows: Cultivating Emergent Networks in the Development of Stardew Valley.” Indie Games in the Digital Age 8 (2020): 123.
Sutherland, Lee-Ann. “The ‘desk-chair countryside’: Affect, authenticity and the rural idyll in a farming computer game.” Journal of Rural Studies 78 (2020): 350-363.
Research that includes this game in its sample
Anderson, Sky LaRell, and Mark R. Johnson. “Cultivation play: Video games and the labour of character progression.” Journal of Gaming & Virtual Worlds 13, no. 3 (2021): 233-248.
Van Ooijen, Erik. “The Killability of fish in the Sims 3: pets and Stardew Valley.” The Computer Games Journal 7, no. 3 (2018): 173-180.