Omori

Omori is a 2020 role-playing video game developed and published by indie studio Omocat. The player controls a nonverbal hikikomori teenage boy named Sunny and his dream world alter-ego Omori. The player explores both the real world and Sunny’s surreal dream world as Omori, either overcoming or suppressing his fears and repressed memories. How Sunny and Omori interact depends on choices made by the player, resulting in one of several endings. Wikipedia

Omori

Research exclusive to this game

Castiglione, Alessio. “Omori, playing with trauma.: A case study.” Journal of Inclusive Methodology and Technology in Learning and Teaching 4, no. 1 (2024).

Dewanto, Deanya Parahita Nauraputri, and Setefanus Suprajitno. “Exploring Narrative Structure and Immersion in the Game OMORI: Unpredictability and Trauma as Guiding Principles.” Kata Kita: Journal of Language, Literature, and Teaching 12, no. 3 (2024): 291-298.

Younis, Aya, and Jana Fedtke. ““You’ve been living here for as long as you can remember”: trauma in OMORI’s environmental design.” Games and Culture 19, no. 3 (2024): 309-336.

Research that includes this game in its sample

Information coming soon.


© 2025 Games in Research - WordPress Theme by WPEnjoy