Half-Life 2

Half-Life 2 is a 2004 first-person shooter (FPS) game developed by Valve. It was first published by Valve for Windows through its distribution service Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of a multidimensional alien empire, the Combine. Wikipedia

Half-Life 2
Half-Life 2

Research exclusive to this game

Schott, Gareth, Bevin Yeatman, Henry Lowood, and Michael Nitsche. “Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture and Space.” The Machinima Reader (2011): 301-314.

Research that includes this game in its sample

Kromhout, Roelf, and Charles Forceville. “LIFE IS A JOURNEY: Source–path–goal structure in the videogames “Half-Life 2”,“Heavy Rain”, and “Grim Fandango”.” Metaphor and the Social World 3, no. 1 (2013): 100-116.

Willumsen, Ea Christina. “Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games.” In DiGRA Conference. 2018.

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