Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008’s Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips—and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas’ open countryside and the fictional city of Los Santos, based on Los Angeles. Wikipedia
Research exclusive to this game
Beerthuizen, Marinus GCJ, Gijs Weijters, and André M. van der Laan. “The release of Grand Theft Auto V and registered juvenile crime in the Netherlands.” European journal of criminology 14, no. 6 (2017): 751-765.
Delgrange, Romain, Jean-Marie Burkhardt, and Valérie Gyselinck. “Exploring human behavior with Grand Theft Auto V: A study of assisted cognition in wayfinding.” International Journal of Virtual Reality 20, no. 1 (2020): 33-47.
Ketterling, Jean. “” You do it for the good times”: Rival feminist readings of torture and kink in Grand Theft Auto V.” Feminist Media Studies (2022): 1-16.
Moody, Kyle. “The end of the dream: How grand theft auto v simulates and subverts its male player-character dynamics.” Masculinities in Play (2018): 55-69.
Polasek, Patrick M. “A critical race review of Grand Theft Auto V.” Humanity & Society 38, no. 2 (2014): 216-218.
Wills, John. ““Ain’t the American Dream Grand”: Satirical Play in Rockstar’s Grand Theft Auto V.” European journal of American studies 16, no. 16-3 (2021).
Research that includes this game in its sample
Anderson, Sky LaRell, and Mark R. Johnson. “Cultivation play: Video games and the labour of character progression.” Journal of Gaming & Virtual Worlds 13, no. 3 (2021): 233-248.
Fontaine, Dominique. “Landscape in computer games—The examples of GTA V and Watch Dogs 2.” Modern approaches to the visualization of landscapes (2020): 293-306.
Shao, Dong Shawn. “Creative Writing in the Narratives of Interactive Games—The Cases of Grand Theft Auto 5 and The Witcher 3: Wild Hunt.” In Chinese Creative Writing Studies, pp. 85-92. Singapore: Springer Nature Singapore, 2023.